Known Weapons

Automatic Weapons
Type Classification Examples Description Requirements Range Hands Effects Alternate Effects Traits
Unarmed Combat Finesse or Might Integrated punches, kicks, brass knuckles Natural or simple wearable weapons that use blunt force trauma Reach 0 1 Stun 1 Blunt Damage (1) or maneuver (1)
Blunt

Blunt

A dense, flat object that pulverizes on impact.

Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Silent

Silent

Use makes no noise.

Standard Weapons
Type Classification Examples Description Requirements Range Hands Effects Alternate Effects Traits
Close Combat Blade Finesse or Might Sidearm boot knife, hand axe, cleaver A short sharp edge Reach 1 1 Sharp
Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Sharp

Sharp

A honed edge for slashing or stabbing.

Silent

Silent

Use makes no noise.

Close Combat Bludgeon Finesse or Might Sidearm bat, baton, stick, wrench The oldest weapon in human history Reach 1 1 Blunt
Blunt

Blunt

A dense, flat object that pulverizes on impact.

Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Silent

Silent

Use makes no noise.

Concussion Grenade Targeting Sidearm Explosive pineapple or stun grenade A grenade meant to disable or confuse victims 20ft/50ft 1 1 Stun, Blast: 10ft radius
Consumable

Consumable

Using this weapon destroys it, even if it misses its target

Frag Grenade Targeting Sidearm Explosive golfball or stick grenage A grenade that propels shrapnel into its victims 20ft/50ft 1 1 Sharp, Blast: 10ft radius
Consumable

Consumable

Using this weapon destroys it, even if it misses its target

Wrecker

Wrecker

On a miss, the area targeted becomes rough terrain.

Harpoon Gun Targeting Medium Projectile Spear-fishing gun Tethered harpoon weapons meant to catch and retrieve prey. - 30ft/60ft 2 1 Sharp
Amphibious

Amphibious

Can be used on land or water without penalty.

Grapple

Grapple

Weapons with this trait always target evasion. On a successful attack, the target gains the Grappled condition. A sturdy rope or cable usually connects grapple weapons to their launchers, allowing them to grapple up to the weapon's maximum range. (see page

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Irritant Disperser Targeting Sidearm Explosive Glitter bomb A nonlethal burst of glitter meant to annoy or disrupt the opposition. - 20ft/50ft 1 Blinding Blast 10 ft. radius 1 Stun Blast (1)
Consumable

Consumable

Using this weapon destroys it, even if it misses its target

Marked

Marked

A target hit with this effect is coated in a highly-visible substances that make identifying them extremely easy. Removing the substance takes several minutes of scrubbing.

Temperamental

Temperamental

If you Fumble an Attack, you become the target of the weapon's effect, or a secondary effect at the GM's whim.

Pistol Targeting Sidearm Projectile hand gun, revolver A regular pistol 25ft/80ft 1 1 Sharp
Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Rifle Targeting Sidearm Projectile bolt-action rifle, lever action rifle Standard two handed firearm 100ft/400ft 2 1 Sharp
Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Sniper

Sniper

Long range projectile weapons that utilize a combatant's patience and camouflage to take covert shots.

Shotgun Targeting Sidearm Projectile pump-action or combat shotgun A short range firearm that discharges pellets or shrapnel 20ft/60ft 2 1 Sharp, MT: 2/15ft cone
Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Smoke Canister Targeting Sidearm Explosive Smoke bomb, or signal smoke Chemical smoke-generating device. - 20ft/50ft 1 Cover Blast 10ft radius
Consumable

Consumable

Using this weapon destroys it, even if it misses its target

Limited Weapons
Type Classification Examples Description Requirements Range Hands Effects Alternate Effects Traits
Accessory Derringer Targeting Integrated Projectile Belt-buckle gun, or ring gun A single-shot weapon hidden in clothing or jewelry. Infiltration d4 10ft/30ft 0 1 Sharp
Obfuscated

Obfuscated

Weapons with this trait are undetectable when not in use. Noticing an Obfuscated weapon requires a DIF 25 Alertness Skill Test.This DIF is decreased 5 if the searcher is patting down or closely inspecting the person with the weapon. Integrated weapo

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Temperamental

Temperamental

If you Fumble an Attack, you become the target of the weapon's effect, or a secondary effect at the GM's whim.

Artillery Lobber Targeting Long Explosive Grenade launcher, mortar A weapon designed to fire explosive shells in an arc Science d2 100ft/200ft (min 30ft) 2 1 sharp, Blast 10ft radius, trip
Anti-tank

Anti-tank

Attacks ignore plating bonuses to Toughness.

Indirect

Indirect

Does not need line of sight to Acquire a target and ignores cover as long as the target does not have total cover directly above them.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Sharp

Sharp

A honed edge for slashing or stabbing.

Wrecker

Wrecker

On a miss, the area targeted becomes rough terrain.

Assault Rifle Targeting Medium Projectile M-4, AK-47, FN FAL Rifles engineered to fire rapidly without the mass of a machine gun 60ft/100ft 2 1 Sharp 2 Sharp (2)
Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Close Combat Heavy Blade Finesse or Might Medium Fire axe, machete A heavy weapon that can still be wielded with one hand Reach 1 or 2 1 Sharp 2 Sharp (two hands)
Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Sharp

Sharp

A honed edge for slashing or stabbing.

Silent

Silent

Use makes no noise.

Close Combat Heavy Bludgeon Finesse or Might Medium Cudgel, maul, sledgehammer A large blunt weapon that can be wielded one handed Reach 1 or 2 1 Sharp, 1 Stun 2 Blunt (two hands)
Blunt

Blunt

A dense, flat object that pulverizes on impact.

Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Silent

Silent

Use makes no noise.

Directed Element Rifle Targeting Long Element Laser rifle, incendiary blaster A concentrated beam of elemental fury Technology d2 75ft 2 1 Element
Computerized

Computerized

Contains a processing unit that needs to be rebooted as a Move action if successfully hit with an Electromagnetic effect.

Element

Element

Element weapons, like flamethrowers and tasers, deal specialized types of damage. When receiving an Element weapon for a mission, you must first choose the type of element the weapon uses. See page 147 for details.

Element Grenade Targeting Sidearm Element EMP bomb, liquid nitrogen grenade, thermite grenade A grenade that explodes in an elemental burst 20ft/50ft 1 1 Element, Blast 10ft radius
Consumable

Consumable

Using this weapon destroys it, even if it misses its target

Computerized

Computerized

Contains a processing unit that needs to be rebooted as a Move action if successfully hit with an Electromagnetic effect.

Element

Element

Element weapons, like flamethrowers and tasers, deal specialized types of damage. When receiving an Element weapon for a mission, you must first choose the type of element the weapon uses. See page 147 for details.

Element Jet Targeting Medium Element Flamethrower, acid sprayer, frost cannon A weapon that sprays a cone with distraction 15ft 2 1 Element, Blast 15ft cone Intimidating
Element

Element

Element weapons, like flamethrowers and tasers, deal specialized types of damage. When receiving an Element weapon for a mission, you must first choose the type of element the weapon uses. See page 147 for details.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Large Thrown Weapon Athletics Medium Projectile Spear, throwing axe Big improvised weapons, like a couch 20ft/40ft 1 1 Blunt or Sharp
Blunt

Blunt

A dense, flat object that pulverizes on impact.

Sharp

Sharp

A honed edge for slashing or stabbing.

Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Silent

Silent

Use makes no noise.

Long Blade Finesse or Might Long Claymore, nodachi, scythe, glaive, zweihander A big blade with a longer reach Finesse or Might d4 Reach x2 2 1 Sharp 1 Sharp, MT: 3 reach (1)
Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Sharp

Sharp

A honed edge for slashing or stabbing.

Silent

Silent

Use makes no noise.

Long Bludgeon Finesse or Might Medium Chain whip, taiga, staff Reach weapons Finesse or Might d4 Reach x2 2 1 Blunt 1 Stun (1)
Blunt

Blunt

A dense, flat object that pulverizes on impact.

Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Silent

Silent

Use makes no noise.

Long Range Rifle Targeting Long Projectile Marksmans rifle, sniper rifle Rifles made to reach out and kill a target over a long distance Alertness d4 150ft/600ft (min 30ft) 2 1 Sharp 2 Sharp (1) or 3 Sharp (3)
Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Mounted

Mounted

Requires a mount, such as a tripod or shooting rest, that takes a Standard Action to setup, and a free action to pick up.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Sniper

Sniper

Long range projectile weapons that utilize a combatant's patience and camouflage to take covert shots.

Machine Gun Targeting Long Projectile SAW, FN Minimi, M60 Powerful automatic weapon firing rifle rounds Brawn d2 40ft/160ft (min 10ft) 2 1 Sharp 2 Sharp (1) or 1 Sharp, MT: 2 30ft cone (1)
Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Medium Blade Finesse or Might Medium Katana, broad sword, rapier A long sword or battleaxe Reach 1 1 Sharp 1 Sharp, MT: 2 reach (1)
Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Sharp

Sharp

A honed edge for slashing or stabbing.

Silent

Silent

Use makes no noise.

Projectile Launcher Targeting Medium Projectile Crossbow, bows A device that launches larger projectiles with air or tension 50ft/100ft 2 1 Sharp
Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Sharp

Sharp

A honed edge for slashing or stabbing.

Silent

Silent

Use makes no noise.

Sniper

Sniper

Long range projectile weapons that utilize a combatant's patience and camouflage to take covert shots.

SBR Carbine Targeting Medium Projectile DDM 4, Rattler A short barreled rifle. targeting d4 50ft/80ft 1 or 2 1 Sharp 1 Sharp (one hand (2))
Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Burst-fire

Burst-fire

Weapons of this trait count as pistols for purposes of the Snap Shots General Perk. If fired more than once in the same round, this weapons counts as if it had the Reload trait for the turn.

Short Blade Finesse or Might Sidearm Bowie knife, short sword, wakizashi Bigger than a knife, but not yet a full sized sword Reach 1 1 Sharp
Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Sharp

Sharp

A honed edge for slashing or stabbing.

Silent

Silent

Use makes no noise.

Short Bludgeon Finesse or Might Sidearm Nunchaku, escrima sticks Blunt weapons designed to swing with an attacker’s strikes Reach 1 1 Stun 1 Blunt (1)
Blunt

Blunt

A dense, flat object that pulverizes on impact.

Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Silent

Silent

Use makes no noise.

Small Thrown Weapon Athletics Sidearm Projectile rock, knife Simple, usually improvised weapons Brawn d4 10ft/20ft 1 1 Blunt or Sharp
Blunt

Blunt

A dense, flat object that pulverizes on impact.

Sharp

Sharp

A honed edge for slashing or stabbing.

Silent

Silent

Use makes no noise.

Thrown Blade Targeting Sidearm Projectile Throwing knives or stars Tiny sharp projectiles made for tossing Targeting d4 20ft/30ft 1 1 Sharp
Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Sharp

Sharp

A honed edge for slashing or stabbing.

Silent

Silent

Use makes no noise.

Thrown Bludgeon Targeting Sidearm Projectile Boomerang, discus, shot-put Small heavy projectiles made for throwing Targeting d4 20ft/30ft 1 1 Stun 1 Blunt (1)
Blunt

Blunt

A dense, flat object that pulverizes on impact.

Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Silent

Silent

Use makes no noise.

Restricted Weapons
Type Classification Examples Description Requirements Range Hands Effects Alternate Effects Traits
Artillery Cannon Targeting Long Projectile Howitzer A modern cannon ideal for penetrating armor, or blasting a group Brawn d6 300ft/600ft (min 30ft) 2 2 Sharp 2 Sharp, Blast 20ft radius
Anti-tank

Anti-tank

Attacks ignore plating bonuses to Toughness.

Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Mounted

Mounted

Requires a mount, such as a tripod or shooting rest, that takes a Standard Action to setup, and a free action to pick up.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Vehicular

Vehicular

This weapon is too unwieldy for a soldier and can only be mounted on a vehicle.

Wrecker

Wrecker

On a miss, the area targeted becomes rough terrain.

Energized Close Combat Weapon Finesse or Might Sidearm Element taser, shishkebab Melee weapons that generate or are incased in an element Reach 1 1 Element Intimidating
Computerized

Computerized

Contains a processing unit that needs to be rebooted as a Move action if successfully hit with an Electromagnetic effect.

Element

Element

Element weapons, like flamethrowers and tasers, deal specialized types of damage. When receiving an Element weapon for a mission, you must first choose the type of element the weapon uses. See page 147 for details.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Float Bomb Targeting Sidearm Explosive Expanding foam grenades An explosive that releases an expanding and buoyant foam. 20ft/50ft 1 1 Stun blast 10ft radius, shove
Amphibious

Amphibious

Can be used on land or water without penalty.

Consumable

Consumable

Using this weapon destroys it, even if it misses its target

Temperamental

Temperamental

If you Fumble an Attack, you become the target of the weapon's effect, or a secondary effect at the GM's whim.

Grappler Finesse Long Whip or Lasso A long weapon that can bind a target Finesse d2 Reach x3 2 Maneuver Intimidating
Martial Arts

Martial Arts

Weapons and techniques used by trained martial artists.

Silent

Silent

Use makes no noise.

Heavy Machine Gun Targeting Heavy Projectile “Ma deuce” .50 A large powerful machine gun with incredible recoil Brawn d4 100ft/400ft (min 10ft) 2 2 Sharp 3 Sharp (3) or 1 Sharp, MT: 5 30ft cone (1)
Anti-tank

Anti-tank

Attacks ignore plating bonuses to Toughness.

Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Mounted

Mounted

Requires a mount, such as a tripod or shooting rest, that takes a Standard Action to setup, and a free action to pick up.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Long Range Automatic Rifle Targeting Long Projectile CSASS rifle, FN SCAR, Barret light 50 A scoped rifle with rapid reloading that fires from a magazine Brawn d2, Alertness d2 150ft/600ft (min 30ft) 2 2 Sharp
Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Mounted

Mounted

Requires a mount, such as a tripod or shooting rest, that takes a Standard Action to setup, and a free action to pick up.

Sniper

Sniper

Long range projectile weapons that utilize a combatant's patience and camouflage to take covert shots.

Missile Targeting Long Explosive A ballistic missile or guided rocket A self-propelled projectile with a self-guided explosive payload Brawn d6 500ft/1000ft 2 1 Element, Blast 50ft radius 2 Element or 2 Element, Blast 20Ft radius
Anti-tank

Anti-tank

Attacks ignore plating bonuses to Toughness.

Computerized

Computerized

Contains a processing unit that needs to be rebooted as a Move action if successfully hit with an Electromagnetic effect.

Consumable

Consumable

Using this weapon destroys it, even if it misses its target

Mounted

Mounted

Requires a mount, such as a tripod or shooting rest, that takes a Standard Action to setup, and a free action to pick up.

Element

Element

Element weapons, like flamethrowers and tasers, deal specialized types of damage. When receiving an Element weapon for a mission, you must first choose the type of element the weapon uses. See page 147 for details.

Vehicular

Vehicular

This weapon is too unwieldy for a soldier and can only be mounted on a vehicle.

Wrecker

Wrecker

On a miss, the area targeted becomes rough terrain.

Power Tool Finesse or Might Medium Chainsaw, power cutter Tools made into deadly weapons Reach x2 2 2 Blunt or Sharp (2) Intimidating
Anti-tank

Anti-tank

Attacks ignore plating bonuses to Toughness.

Blunt

Blunt

A dense, flat object that pulverizes on impact.

Sharp

Sharp

A honed edge for slashing or stabbing.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Wrecker

Wrecker

On a miss, the area targeted becomes rough terrain.

Rocket Launcher Targeting Heavy Explosive RPG, Bazzoka A ground to ground shoulder fired missile launcher Brawn d2 100ft/200ft (min 30ft) 2 2 Sharp, Blast 20ft radius
Anti-tank

Anti-tank

Attacks ignore plating bonuses to Toughness.

Mounted

Mounted

Requires a mount, such as a tripod or shooting rest, that takes a Standard Action to setup, and a free action to pick up.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Sharp

Sharp

A honed edge for slashing or stabbing.

Wrecker

Wrecker

On a miss, the area targeted becomes rough terrain.

Sawed-Off Shotgun Targeting Sidearm Projectile Sawed-off 12-gauge A shotgun cut down for one-handed use. Streetwise d2 20ft/40ft 1 1 sharp, MT: 2 15ft cone
Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.

Smart Grenade Targeting Remote Drone with a grenade A homing grenade that locks onto a target 20ft/50ft 1 1 Element (3)
Consumable

Consumable

Using this weapon destroys it, even if it misses its target

Computerized

Computerized

Contains a processing unit that needs to be rebooted as a Move action if successfully hit with an Electromagnetic effect.

Element

Element

Element weapons, like flamethrowers and tasers, deal specialized types of damage. When receiving an Element weapon for a mission, you must first choose the type of element the weapon uses. See page 147 for details.

Submachine Gun Targeting Sidearm Projectile Uzi, MAC-10, machine pistol An automatic firearm that can empty a clip with a single squeeze Brawn d2 20ft/80ft 1 1 Sharp 2 Sharp (1) or 1 Sharp, MT: 3 15ft cone (1)
Ballistic

Ballistic

A small projectile fired at irresistible speeds. Ballistic weapons automatically affect Toughness against targets at long range, unless the target is behind cover or has a perk that dictates its defense.

Reload

Reload

Reloading this weapon is complicated. After firing the weapon, you must spend a Move action to reload it before you can use it again.